Yep. That's right, I use Aer'dak decks
123
45
6
1.Flag'amp/ Torrent Krinth
2.LVBSoA/Van Bloot's Sickle
3.Rellim/ Evergreen Tunic
4.Nom/MBF
5.Aer'dak/MBF
6.Nom/WEV
x2 Cadence Clash
x1 Song of Futuresight
x1 Unheard Melody
x1 RotR
x1 Nocturne of the Elements
5Bp x1 SCR
6BP x2 Ice Disks
2BP x2 Invader's Tactics
2Bp x2 Flood Force
2BP x2 Rip Tide
2BP x2 Marksman's Prep
1BP x1 Mineral Mayhem
0BP x2 Tidal Surge
0BP x2 Burning Rain
0BP x2 Aqua Recoil
0BP x2 Aftermath Feint
x2 The Darkened Dunes
x2 Mipedim Mirage
x2 Raopa Sahkk
x1 Prexxor Chasm Blight
x2 Psi- Fanger's Shelf
x2 Frozen Fire
Strategy: Just get 10MC on Aer'dak, flip the Darkened Dunes, and give your opponent's creatures earth and you win!
-Frafdude
Showing posts with label Aer'dak. Show all posts
Showing posts with label Aer'dak. Show all posts
Thursday, February 10, 2011
Chaotic Tribe Review: M'arrilians
Aha! I'm getting more consistent. Anyway, I'd like to continue the Tribe Review with the M'arrilians (Yeah I know black isn't in the rainbow...)
M'arrilians
The M'arrilians don't actually have any stats they all excel in, but not many of them have low wisom. The jellyfish have some of the more unique abilities and mugic such as fluidmorph and Unheard Melody. If you don't know what either of those are, look them up.
Their best element is water (I you didn't know) and that's the only element they really excel in. They're not very good in versatility, but what they do, they pwn. M'arrilians are also the only tribe that can kill a creature instantly.
One very very large problem that has put M'arrilians farther back than most tribes is Najarin: Fluidmorpher's Foe. Now if you know what fluidmorph does and what Najarins abilities are, you won't have a hard time believing me. Another problem is Tarterek. He can destroy Cheiftans very easily, but never count the M'arrilians out because I'm gonna show you some of their nastiest combos.
Aer'dak, Nom x2, Flag'amp, Darkened Dunes:
Though this is a very risky combo, you can easily win the game with it. Flag will get Darkened Dunes to the top, the Noms will give your opponent's creatures earth, and Aer'dak will destroy them all; if he has 10 MC.
Aa'une, Bahraktan:
If Aa'une's baton is destroyed, he can't become the avatar (water, earth, fire, AIR!) Bahraktan protects it.
Gan'trak, Bladez:
Gantrak makes it so that all your attacks lower disciplines and when a creature has 0 in all, it is destroyed. Bladez lowers all disciplines by 10 every time he attacks.
Now, I will show you good counter cards to make up for the M'arrilians' problems.
Monophone Mayhem:
This mugic stops one tribe from gaining Mugic. Well, their goes Najarin.
Aval'par:
This creature makes your cheiftans untargetable just by discarding a mugic. Tarterek down.
Pelagic Maresong:
This mugic works like Zamool except it hits both players. A counter to both Najy and Tarty.
Frozen Fire:
Just imagine Najarin having to heal himself every turn.
For ratings, I'll give the M'arrilians a 6.5. Why?! They have counters that are found in too many decks. They're really just better in mixed water armies.
-Frafdude
M'arrilians
The M'arrilians don't actually have any stats they all excel in, but not many of them have low wisom. The jellyfish have some of the more unique abilities and mugic such as fluidmorph and Unheard Melody. If you don't know what either of those are, look them up.
Their best element is water (I you didn't know) and that's the only element they really excel in. They're not very good in versatility, but what they do, they pwn. M'arrilians are also the only tribe that can kill a creature instantly.
One very very large problem that has put M'arrilians farther back than most tribes is Najarin: Fluidmorpher's Foe. Now if you know what fluidmorph does and what Najarins abilities are, you won't have a hard time believing me. Another problem is Tarterek. He can destroy Cheiftans very easily, but never count the M'arrilians out because I'm gonna show you some of their nastiest combos.
Aer'dak, Nom x2, Flag'amp, Darkened Dunes:
Though this is a very risky combo, you can easily win the game with it. Flag will get Darkened Dunes to the top, the Noms will give your opponent's creatures earth, and Aer'dak will destroy them all; if he has 10 MC.
Aa'une, Bahraktan:
If Aa'une's baton is destroyed, he can't become the avatar (water, earth, fire, AIR!) Bahraktan protects it.
Gan'trak, Bladez:
Gantrak makes it so that all your attacks lower disciplines and when a creature has 0 in all, it is destroyed. Bladez lowers all disciplines by 10 every time he attacks.
Now, I will show you good counter cards to make up for the M'arrilians' problems.
Monophone Mayhem:
This mugic stops one tribe from gaining Mugic. Well, their goes Najarin.
Aval'par:
This creature makes your cheiftans untargetable just by discarding a mugic. Tarterek down.
Pelagic Maresong:
This mugic works like Zamool except it hits both players. A counter to both Najy and Tarty.
Frozen Fire:
Just imagine Najarin having to heal himself every turn.
For ratings, I'll give the M'arrilians a 6.5. Why?! They have counters that are found in too many decks. They're really just better in mixed water armies.
-Frafdude
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