So, yeah. I created a card. Sorry for the absence, I've been busy.
Chaor, The Flame Heart
Creature-Underworld Conqueror Warrior
Courage: 95
Power: 100
Wisdom: 70
Speed: 55
Energy: 70
Mugic Counters: 1
Expend fire while engaged: Deal 20 damage to target creature.
Whenever a creature your opponent controls is healed or gains energy, Chaor gains fire.
Unique, Loyal
So what do you think? Voice your opinion in the comments below!
-ziro207
Showing posts with label chaor. Show all posts
Showing posts with label chaor. Show all posts
Monday, July 8, 2013
Wednesday, February 16, 2011
Based off of Occasus...
Hey guys. I have another deck I have been thinking about. It uses some of the creatures Occasus used in his UWer Tribal wheel deck.
123
45
6
1.Agitos/ Bi-mowercycle
2.Zamool/ Dread Tread
3.Bladez/ Husk Armor
4.Chaor/ MBF
5.Agitos/ Bi-mowercycle
6.Kopond HM/ WEV
x2 Consuming Cacophony
x2 Cannon of Casualty
x1 Improv. Melody
x1 Discord of Disarming (used to destroy WEV's, Phobia Plates, etc.).
3BP x1 Retalitory Strike
2BP x1 Rancorous Projection
4BP x2 Skeletal Strike
4BP x2 Power Pulse
2BP x2 Daunting Bravery
2BP x2 Dry Liquid
2BP x2 Marksman's Prep
1BP x1 Invader's Tactics
0BP x2 Evaporize
0BP x2 Shadow Strike
0BP x2 Flashwarp
0BP x1 Aftermath Feint
x1 Azaia Mindscrying Chamber
x1 Carnival of Confusion
x2 Underworld City
x2 Stone Pillar
x2 Mipedim Mirage
x2 Numin Voidland
Early Game:
Get Zamool Engaged! Why do you think I use 2 Agitos? The same reason Occasus did of course. I it's your turn, sac your Bi- mowercycles and give the swift and range to Zamool and go to the back. Then, just do what any burn deck would do; burn.
Mid Game:
I you are in a Mid Game, Your chances of losing have gone up. Just try to use Bladez a lot because of his energy.
End Game:
If you completly skipped Mid Game, You've played this deck right. How do you know you are at End Game? Well, just look at the number of creatures in your opponent's discard. If there are more than 2, good job. Now clean up the board with your 3 fighters. With intimidate power and courage 40, it won't be hard.
Important Cards:
Agitos: Agitos will give you a lot of control on the battleboard and intimidate power and courage 20. having 2 is great.
Zamool: Self explanatory...
Chaor: Chaor will be used to cast the Consuming Cacophonies. If your at Stone Pillar, he's SCR meat.
Kopond HM: See Zamool
So there you have it. Enjoy.
-Frafdude
123
45
6
1.Agitos/ Bi-mowercycle
2.Zamool/ Dread Tread
3.Bladez/ Husk Armor
4.Chaor/ MBF
5.Agitos/ Bi-mowercycle
6.Kopond HM/ WEV
x2 Consuming Cacophony
x2 Cannon of Casualty
x1 Improv. Melody
x1 Discord of Disarming (used to destroy WEV's, Phobia Plates, etc.).
3BP x1 Retalitory Strike
2BP x1 Rancorous Projection
4BP x2 Skeletal Strike
4BP x2 Power Pulse
2BP x2 Daunting Bravery
2BP x2 Dry Liquid
2BP x2 Marksman's Prep
1BP x1 Invader's Tactics
0BP x2 Evaporize
0BP x2 Shadow Strike
0BP x2 Flashwarp
0BP x1 Aftermath Feint
x1 Azaia Mindscrying Chamber
x1 Carnival of Confusion
x2 Underworld City
x2 Stone Pillar
x2 Mipedim Mirage
x2 Numin Voidland
Early Game:
Get Zamool Engaged! Why do you think I use 2 Agitos? The same reason Occasus did of course. I it's your turn, sac your Bi- mowercycles and give the swift and range to Zamool and go to the back. Then, just do what any burn deck would do; burn.
Mid Game:
I you are in a Mid Game, Your chances of losing have gone up. Just try to use Bladez a lot because of his energy.
End Game:
If you completly skipped Mid Game, You've played this deck right. How do you know you are at End Game? Well, just look at the number of creatures in your opponent's discard. If there are more than 2, good job. Now clean up the board with your 3 fighters. With intimidate power and courage 40, it won't be hard.
Important Cards:
Agitos: Agitos will give you a lot of control on the battleboard and intimidate power and courage 20. having 2 is great.
Zamool: Self explanatory...
Chaor: Chaor will be used to cast the Consuming Cacophonies. If your at Stone Pillar, he's SCR meat.
Kopond HM: See Zamool
So there you have it. Enjoy.
-Frafdude
Wednesday, February 9, 2011
Make a Card Day (MaCD) #1
I told you I would start posting again. Anyway, I wanted to start something that might be able to keep me blogging. So read the Title and let's begin!
Fir-Farth
Super Rare
Underworld Etheral
Courage: 70
Power: 65
Wisdom: 40
Speed:35
Energy: 50
Mugic :1
Elements: Fire
Abilities:
1MC: Target creature gains 15 energy and,"Recklesness 5."
When a creature you control deals 30 or more damage with a fire attack, Fir-Farth gains 1MC
Unique, Loyal
Text:
A warm and soothing flame can soon become a blinding fire.
So please discuss. Is he balanced? Is he too powerful? please comment.
-Frafdude
Fir-Farth
Super Rare
Underworld Etheral
Courage: 70
Power: 65
Wisdom: 40
Speed:35
Energy: 50
Mugic :1
Elements: Fire
Abilities:
1MC: Target creature gains 15 energy and,"Recklesness 5."
When a creature you control deals 30 or more damage with a fire attack, Fir-Farth gains 1MC
Unique, Loyal
Text:
A warm and soothing flame can soon become a blinding fire.
So please discuss. Is he balanced? Is he too powerful? please comment.
-Frafdude
Wednesday, February 2, 2011
Whoops!
Uh... hi! It's been a while since I've posted. I plan to get this blog back into action as soon as possible.
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