Stats:
C:40
P:85
W:15
S:50
E:65
Kreaal! Yes, it's him. Are you wondering why he's the first cotw I wanted to do? I'll explain.
Besides P and E, Kreaal's stats aren't very impressive, but that's all he really needs. His elements are standard for a uwer: fire and air. Not being unique is good, but I wouldn't use more than 1 copy of him. Loyal can hurt, but seeing as he only affects uwers, it doesn't really matter.
One of the things that make me really love Kreaal is that he has a MC without having recklessness. It's a rare trait possessed among uwers; either they're strong fighters without MC's, or they're scrawny weaklings with 2-3 MC's. One of those 2, or they have a MC and recklessness..
Moving on, Kreaal has the ability to give all your uwers intimidate P20. This is a fantastic ability
that helps your guys win and reach checks and challenges. Not to mention it also helps activate Atrapol's and Galmedar's abilities.But Kreaal also gives all your creatures
Apprentice: 2
Most of the time, Kreaal's abilitiy will hurt you. Besides, you can't even use his MC.
Master: 3.5
Kreaal combos with many uwer's and provides MC's for a tribe that lacks them.
Overall, Kreaal is a useful creature to most uwer decks, just be careful when using him.
-ziro207
p.s.: It's freakin' hard to find good card pics...
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