Showing posts with label cotw. Show all posts
Showing posts with label cotw. Show all posts

Friday, March 14, 2014

Card Review: Katharaz

                                      Stats: (Unavailable, but I'll put the stats of mine once I get him)

          Katharaz...where to begin? The Danian elementalist has a lot going for him. He has 3 elements, 2 mugic counters, decent stats and energy, and a great creature type. The question has to come to mind: why wasn't he used more? In my opinion, many people looked at his ability and said, "meh." The first time I saw him I did too. There were better combatants with better stats and energy like Nimmei, and better Muges with more counters and abilities like Lore. But one of my specialties is finding the niches and combos that you can use with cards like Katharaz. With that, let me tell you some of those ways.

          The first nifty combo I'd like to tell you about is one with Danian Element Choral. It's a simple combo where you target an opposing creature who's engaged with Katharaz. Now, if Hive is on and you only have Katharaz's elements, Katharaz will gain 45 energy right off the bat! If you manage to fit a creature with fire into your army, he gains 60 energy! Just make sure you have ways to protect Danian Element Choral from Mugic negation.

          A location some of you may know, Stronghold Mourn, is another card that combos very well with Katharaz, giving both him and his opponent all the elements. That's an instant 60 energy! the only problem with this is that stronghold mourn is a unique location, meaning you only have a 10% chance of pulling it from your location deck. Try adding Ulmar's Projection Cavern to your deck to better your chances.

          The final card I'd like to tell you about is one that requires you to expand from a pure Danian deck: Jaidwarl. He' just like Danian Element Choral, but is much more abusable. You can get more counters on to him vie MBF, Na-inna, The Rao'pa Sahkk Chimegrid, etc. He's also a bit easier to use than the first two cards, as he's already on the field, and ability negation is far less common than mugic negation. burn mugic might get him though...

          Like every card, Katharaz has his downfalls. Low disciplines will cause him to get smacked around by discipliners, and they also leave him open to LVBSoA. you can use Citadel Fragments to improve his stats and energy, but if you're worried about Katharaz's elements, use a Scarab of Kilhai.

          Another downside is that Katharaz relies on his ability to make him a front liner. Say your Danian Elemental Choral gets negated, Stronghold Mourn isn't up, Jaidwarl is mugicless or dead, or the worst: you have no way to activate hive. Katharaz would only have 45 energy on average; he'd be beaten to pulp quick.  To give yourself some hope when this has happened to you, have another combatant available to fight with. Good front line partners for Katharaz are Mhein, Nimmei, and any elementalist with Pauldrons.

          In my opinion, cards like Katharaz are made to be discovered. Some people will forget cards like this even exist because of superior or easier choices. But sometimes, you just have to look for the combos and synergies to unlock a cards full potential. Katharaz is ultra for a reason.

Apprentice: 1.5/5. His elements are his only redeeming factor
Master: 3.5/5. He takes more devotion than some of simpler cards, but Katharaz is very potent when the effort is put in to base the deck around him.

Thanks for reading guys. Please leave comments below, as they will encourage me to write more (yes, even the hate comments, 'cause then I'll know someone came to the site...).

-Ziro207

         

                                                                             

Monday, June 18, 2012

COTW: The Marshmallow

     Hello readers! I'm back again for another cotw. Now, you may find the title somewhat...odd, but it will all be explained in due time. Without further ado, let's begin the review.


Stats:

C:55
P:65
W:25
S:35
E:55

     As you can see, I like looking at the more underused cards. Anyway, Dreg'ora is, as the title says, a big marshmallow. He has very high energy for a kha'rall (usual is about 45), but all of his stats are fairly weak. He has water (big suprise), and no mc (another big suprise), but unlike the original 4 kha'ralls, Dreg'ora has a more, interesting ability.

     When a creature is in combat with Dreg'ora, they lose 10 energy for each of their disciplines that are below 30. This ability can be extremely deadly against elementalist with, weaker stats, but there are mor things you can do with this ability.

The first immediate combo that comes to many player's minds is pairing him up with Part'soa. Just play a few water attacks and your opponent will struggle to survive. If 40 energy loss isn't enough, you can use a super rare attack called rancorous projection for another 40 dmg!  





   
Now you have to start wondering, what happens when Part'soa is cannoned to death? Well, there are other ways to reduce disciplines. One rare M'arillian mugic, Intimidating Melody of M'arr, can be devastating to opponents against Dreg'ora. The battlegear, Ulmanator, reduces all of the opposing engaged disciplines by 10 for each elelment they have. 2 attacks, Riptide and Degenerative, also help lower disciplines, but my favorite option of stat reduction has to be the location Glacier Plains, M'arrilian Melting Camp.



     Of course you have to be careful of creatures like Blazvatan; they eat marshmallows for breakfast.

Ratings:

Apprentice: 1.5
There are less ways of reducing the opponent's stats. Besides, water attacks won't do much for your team; the big ones are much better for Master


Master: 3
Dreg'ora is a very potential kha'rall that can produce quick energy loss in a multitude of ways.


Overall, Dreg'ora, in my opinion, is one of the strongest kha'ralls in Chaotic. Sometimes, decks will just be too stat heavy to be affected by him. Most of the time though, Dreg'ora is a pain to beat.
-ziro207  

    

Wednesday, June 13, 2012

Card of the Week #1: Ziro Style!

Hello again! First thing I want to say, I've changed my username to my Chaotic username, ziro207. Besides that, I want to start doing cotw for you guys that are reading. Without further ado, let's begin!
  Stats:
                            
C:40
P:85
W:15
S:50
E:65
     Kreaal! Yes, it's him. Are you wondering why he's the first cotw I wanted to do? I'll explain.
     Besides P and E, Kreaal's stats aren't very impressive, but that's all he really needs. His elements are standard for a uwer: fire and air. Not being unique is good, but I wouldn't use more than 1 copy of him. Loyal can hurt, but seeing as he only affects uwers, it doesn't really matter. 
  
     One of the things that make me really love Kreaal is that he has a MC without having recklessness. It's a rare trait possessed among uwers; either they're strong fighters without MC's, or they're scrawny weaklings with 2-3 MC's. One of those 2, or they have a MC and recklessness..

     Moving on, Kreaal has the ability to give all your uwers intimidate P20. This is a fantastic ability
 that helps your guys win and reach checks and challenges. Not to mention it also helps activate Atrapol's and Galmedar's abilities.

     But Kreaal also gives all your creatures
exhaust all disciplines 5, a not-so-good ability. Most of the time this works against you, but this can be useful with creatures like Stelgar.

Ratings:

Apprentice: 2
Most of the time, Kreaal's abilitiy will hurt you. Besides, you can't even use his MC.

Master: 3.5
Kreaal combos with many uwer's and provides MC's for a tribe that lacks them.

Overall, Kreaal is a useful creature to most uwer decks, just be careful when using him.
-ziro207

p.s.: It's freakin' hard to find good card pics...