Monday, June 18, 2012

COTW: The Marshmallow

     Hello readers! I'm back again for another cotw. Now, you may find the title somewhat...odd, but it will all be explained in due time. Without further ado, let's begin the review.


Stats:

C:55
P:65
W:25
S:35
E:55

     As you can see, I like looking at the more underused cards. Anyway, Dreg'ora is, as the title says, a big marshmallow. He has very high energy for a kha'rall (usual is about 45), but all of his stats are fairly weak. He has water (big suprise), and no mc (another big suprise), but unlike the original 4 kha'ralls, Dreg'ora has a more, interesting ability.

     When a creature is in combat with Dreg'ora, they lose 10 energy for each of their disciplines that are below 30. This ability can be extremely deadly against elementalist with, weaker stats, but there are mor things you can do with this ability.

The first immediate combo that comes to many player's minds is pairing him up with Part'soa. Just play a few water attacks and your opponent will struggle to survive. If 40 energy loss isn't enough, you can use a super rare attack called rancorous projection for another 40 dmg!  





   
Now you have to start wondering, what happens when Part'soa is cannoned to death? Well, there are other ways to reduce disciplines. One rare M'arillian mugic, Intimidating Melody of M'arr, can be devastating to opponents against Dreg'ora. The battlegear, Ulmanator, reduces all of the opposing engaged disciplines by 10 for each elelment they have. 2 attacks, Riptide and Degenerative, also help lower disciplines, but my favorite option of stat reduction has to be the location Glacier Plains, M'arrilian Melting Camp.



     Of course you have to be careful of creatures like Blazvatan; they eat marshmallows for breakfast.

Ratings:

Apprentice: 1.5
There are less ways of reducing the opponent's stats. Besides, water attacks won't do much for your team; the big ones are much better for Master


Master: 3
Dreg'ora is a very potential kha'rall that can produce quick energy loss in a multitude of ways.


Overall, Dreg'ora, in my opinion, is one of the strongest kha'ralls in Chaotic. Sometimes, decks will just be too stat heavy to be affected by him. Most of the time though, Dreg'ora is a pain to beat.
-ziro207  

    

Wednesday, June 13, 2012

Current Deck I Use (offline)

No need for intros, let go to the deck.

123
45
6

1. Ninren/D-zooka
2. Blazvatan (his name's always been a mouthful)/Ravita Flower
3. Ailav/Ravita Flower
4. Ranun/MBF
5. Gaffat-ra/D-zooka
6. Ranun/MBF

x2 Song of Shelter
x2 Aegis Aria
x2 Cadence Clash

x2 Whirling Wail
x2 Aerosion
x2 Mineral Mayhem
x2 Marksman's Prep
x2 Sand Strike
x2 Funnel Blast
x2 Gear Grind
x2 Aftermath Feint
x2 Sediment Stormshield
x2 Velocitrap

x2 Royal MAoMA
x2 M'arrilian Pulse Beacons
x2 Bodal's Arsenal
x2 Mipedim Oasis
x2 Ravanaugh Ridge

I'm not going to do that whole beginning/middle/end thingy for this deck because it plays the same way the whole time; be smart while attacking and defend your conjurers!
-ziro207

Card of the Week #1: Ziro Style!

Hello again! First thing I want to say, I've changed my username to my Chaotic username, ziro207. Besides that, I want to start doing cotw for you guys that are reading. Without further ado, let's begin!
  Stats:
                            
C:40
P:85
W:15
S:50
E:65
     Kreaal! Yes, it's him. Are you wondering why he's the first cotw I wanted to do? I'll explain.
     Besides P and E, Kreaal's stats aren't very impressive, but that's all he really needs. His elements are standard for a uwer: fire and air. Not being unique is good, but I wouldn't use more than 1 copy of him. Loyal can hurt, but seeing as he only affects uwers, it doesn't really matter. 
  
     One of the things that make me really love Kreaal is that he has a MC without having recklessness. It's a rare trait possessed among uwers; either they're strong fighters without MC's, or they're scrawny weaklings with 2-3 MC's. One of those 2, or they have a MC and recklessness..

     Moving on, Kreaal has the ability to give all your uwers intimidate P20. This is a fantastic ability
 that helps your guys win and reach checks and challenges. Not to mention it also helps activate Atrapol's and Galmedar's abilities.

     But Kreaal also gives all your creatures
exhaust all disciplines 5, a not-so-good ability. Most of the time this works against you, but this can be useful with creatures like Stelgar.

Ratings:

Apprentice: 2
Most of the time, Kreaal's abilitiy will hurt you. Besides, you can't even use his MC.

Master: 3.5
Kreaal combos with many uwer's and provides MC's for a tribe that lacks them.

Overall, Kreaal is a useful creature to most uwer decks, just be careful when using him.
-ziro207

p.s.: It's freakin' hard to find good card pics...

   









  


     

Whoa, He's Back!

     Hey guys. I know it's been a long time since I've done anything with this blog, but I assure you, as long as summer reigns, I'll be very active. Why haven't I? I'll explain...

     For a whole year, I kept faith in Chaotic coming back. After seeing that nothing was happening, I quit =(. I did a lot of other things while vanishing from Chaotic. I tried MTG (good game btw), I spiffyed up my cello playing, and many other things that I don't want to explain.
     About 2 weeks ago, I saw a light at the end of Chaotic's long tunnel, Kodo. At first, I was pretty doubtful. Seriously, just look at what 4kids did. But after finding out more about the company, I was once again reassured; Brian Gannon is the president. END

 As I said before, expect a lot more from me this summer. -Fraf