Showing posts with label underworld. Show all posts
Showing posts with label underworld. Show all posts

Tuesday, July 9, 2013

Card Review: Barrath Beyond, Underworld General

I have this review posted on the Chaotic Backup Forum for anyone interested. This is kind of the place to talk now since the real site is down. I really hope that Chaotic can get back up on its feet.


General description:
Barrath is probably the least used out of all the Forged Unity generals, and for a good reason. The price to activate his abilities are the sacrifices of your own teammates, though each of these abilities are quite good in their own rights. Barrath is a super, so he's not extremely easy to obtain. He's also legendary, which means you can't use the other generals with him. But if you're willing to overcome his steep prices, you'll be able to find the single most powerful general of the four, well, at least when Tangath Toborn doesn't have a Mipedian by his side.

Strategies and game play:
Barrath's stats by themselves are usual for an Underworlder. He has high power, good speed, and fire and
air, along with good energy. These all make up for a very good front line fighter. To make the most use out of his abilities though will require more devotion to the general himself. You can stick a general's standard on one of your creatures to give them double duty for Barrath. More good cardd to use would be Vidav, Master Strategist and The Northrange, as they can both can change creatures' tribes. My favorite way to use him is to give him a Mandiblor Crown and put Makanaz's and Ivelaan's in my deck so that whenever I sacrifice my creatures, I get big energy and stat boosts.


Ways to counteract it:
Instead of going head first into Barrath Beyond, you can go for the surrounding creatures so that he has no fuel for his abilities.You can also  se Trills of Diminution while one of your creatures are engaged with Barrath. As for the compost strategy, you can either destroy the Mandiblor Crown or remove the dead Danians from the game.

Strengths/Pros:
Good stats for an Underworld combatant
Elements to expand the attack deck
An ability that is very easy to manipulate as long as you are willing to devote cards to it

Weaknesses/Cons:
No Mugic Counters
His ability relies on sacrificing creatures.
Without his abilities, some of the stronger fighters can overpower him

Artwork and Aesthetics:
In my opinion, his sickness level went up an insane amount compared to his previous artwork. His head is surrounded by flames, which is awesome, and his armor looks beautiful. In his left hand, he's holding a helmet, or at least I think he is. I'm assuming that the helmet is from a fallen ally who sacrificed himself to his general, a very noble way to die.

Overall Rating:
The Underworld General is a bit pricey all over, but if you are willing to build your deck around him, he'll do wonders; I'm a witness to them. Because the sacrifice of creatures is still a high price, I give Barrath Beyond, Underworld General a 7/10.

And yes, this is how I'll be formatting my review from now on. Have a good day whoever is reading!
-Ziro207

Sunday, May 5, 2013

Underworld Lyssta

Hey guys. Sorry I haven't posted for a...long, while. But I'm back, and I've got a cool deck to share with you.

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1. Chaor/ Sandstorm Shroud
2. Lyssta/ Stormbird Statues
3. Bladez/ Kha'rall Husk Armor
4. Agitos, EM/ Bi-Mowercycle
5. Agitos, EM/ Bi-Mowercycle
6. Nivenna/ Azaia Mindprobe

2 Cannon of Casualty
1 Searing Symphony
1 Rod (red)
2 Cadence Clash

2 Prowl Strike
2 Voltorch
2 Hammer Dash
2 Marksman's Prep
2 Lightning Burst
2 Clashjet
2 Ash Torrent
2 Dry Liquid
2 Flashwarp
2 Flying Advantage

2 Prexxor Chasm, The Blight
1 Dranakis Threshold
1 Bodal's Arsenal
2 Lore's Chamber of Recall
2 Illusionary Lake
2 The Pits

I won't give too much of an explanation, but pretty much, the goal is to demolish all of your opponents fighters by forcing them to fight Lyssta. She has the Stormbird Statues to give her Surprise and gain all of her awesome combat abilities. Agitos makes sure that all your combatants will be winning their challenges. Really, that's all there is to this deck.



Signing out,
-ziro207

Wednesday, June 13, 2012

Card of the Week #1: Ziro Style!

Hello again! First thing I want to say, I've changed my username to my Chaotic username, ziro207. Besides that, I want to start doing cotw for you guys that are reading. Without further ado, let's begin!
  Stats:
                            
C:40
P:85
W:15
S:50
E:65
     Kreaal! Yes, it's him. Are you wondering why he's the first cotw I wanted to do? I'll explain.
     Besides P and E, Kreaal's stats aren't very impressive, but that's all he really needs. His elements are standard for a uwer: fire and air. Not being unique is good, but I wouldn't use more than 1 copy of him. Loyal can hurt, but seeing as he only affects uwers, it doesn't really matter. 
  
     One of the things that make me really love Kreaal is that he has a MC without having recklessness. It's a rare trait possessed among uwers; either they're strong fighters without MC's, or they're scrawny weaklings with 2-3 MC's. One of those 2, or they have a MC and recklessness..

     Moving on, Kreaal has the ability to give all your uwers intimidate P20. This is a fantastic ability
 that helps your guys win and reach checks and challenges. Not to mention it also helps activate Atrapol's and Galmedar's abilities.

     But Kreaal also gives all your creatures
exhaust all disciplines 5, a not-so-good ability. Most of the time this works against you, but this can be useful with creatures like Stelgar.

Ratings:

Apprentice: 2
Most of the time, Kreaal's abilitiy will hurt you. Besides, you can't even use his MC.

Master: 3.5
Kreaal combos with many uwer's and provides MC's for a tribe that lacks them.

Overall, Kreaal is a useful creature to most uwer decks, just be careful when using him.
-ziro207

p.s.: It's freakin' hard to find good card pics...

   









  


     

Saturday, February 19, 2011

General Beyond's Charge

Hello readers. I'm back with a really nice Barrath Beyond UG deck. The reason I wanted to make this deck was because I felt that Barrath was the least used of the 4 generals.


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1.Makanaz/Phoenix Belt
2.Barrath Beyond UG/Mandiblor Crown
3.Makanaz/Phoenix Belt
4.Ivelaan/Talisman of the Mandiblor
5.Ivelaan/Talisman of the Mandiblor
6.Kamengareth UA/Mandiblor Crown


x2 Cadence Clash
x1 RoD OW/UW
x2 Song of Symmetry
x1 Improv. Melody


3BP x1 Retalitory Strike
1BP x1 Primal Smash
4BP x2 Prowl Strike
4BP x2 Power Pulse
2BP x2 Dry Liquid
2BP x2 Primordial Rage
2BP x2 Ash Torrent
2BP x2 Marksman's Prep
0BP x2 Power Punch
0BP x2 Power Drain
0BP x2 Flashwarp

x1 Castle Mommark
x2 The Pits
x2 Bodal's Arsenal
x2 Castle Rathwag
x1 Forest of Life DA
x2 Illusionary Lake

Early Game:
Try to use the Makanazes to flip up the Phoenix Belts. Then you can start rushing your opponent with Barrath without a waste.
Mid Game:
If Barrath is gone and your Makanazes are gone, start using your Ivelaans with Talismans to revive your Makanazes.
End Game:
Plan Z: Kamengareth. She is your last hope of winning and she'll give you a pretty good shot.

Card Choices:
Kamengareth UA: I figured since most of my fighters won't have their battlegear throughout the game, she should help. Plus, a free mugic counter!
Talisman of the Mandiblor: The Ivelaans aren't going to do too well in battle so why not?
Bodal's Arsenal: Bring back a Mandiblor Crown or Phoenix Belt. It's very useful.
Castle Mommark: Just in case Barrat lost his battlegear, you can sac him to bring back a Makanaz.

Watch Out For: (This is new...)
Void Dirge: Card removal is dangerous to this deck.
Lore's Chamber of Recall: Look above.
Jumpers: you might want to replace Forest of life with Cryomorph Barricades.

Well, I hope you guys enjoy. Bye!
- Frafdude

Wednesday, February 16, 2011

Based off of Occasus...

Hey guys. I have another deck I have been thinking about. It uses some of the creatures Occasus used in his UWer Tribal wheel deck.

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1.Agitos/ Bi-mowercycle
2.Zamool/ Dread Tread
3.Bladez/ Husk Armor
4.Chaor/ MBF
5.Agitos/ Bi-mowercycle
6.Kopond HM/ WEV

x2 Consuming Cacophony
x2 Cannon of Casualty
x1 Improv. Melody
x1 Discord of Disarming (used to destroy WEV's, Phobia Plates, etc.).

3BP x1 Retalitory Strike
2BP x1 Rancorous Projection
4BP x2 Skeletal Strike
4BP x2 Power Pulse
2BP x2 Daunting Bravery
2BP x2 Dry Liquid
2BP x2 Marksman's Prep
1BP x1 Invader's Tactics
0BP x2 Evaporize
0BP x2 Shadow Strike
0BP x2 Flashwarp
0BP x1 Aftermath Feint

x1 Azaia Mindscrying Chamber
x1 Carnival of Confusion
x2 Underworld City
x2 Stone Pillar
x2 Mipedim Mirage
x2 Numin Voidland

Early Game:
Get Zamool Engaged! Why do you think I use 2 Agitos? The same reason Occasus did of course. I it's your turn, sac your Bi- mowercycles and give the swift and range to Zamool and go to the back. Then, just do what any burn deck would do; burn.
Mid Game:
I you are in a Mid Game, Your chances of losing have gone up. Just try to use Bladez a lot because of his energy.
End Game:
If you completly skipped Mid Game, You've played this deck right. How do you know you are at End Game? Well, just look at the number of creatures in your opponent's discard. If there are more than 2, good job. Now clean up the board with your 3 fighters. With intimidate power and courage 40, it won't be hard.
Important Cards:
Agitos: Agitos will give you a lot of control on the battleboard and intimidate power and courage 20. having 2 is great.
Zamool: Self explanatory...
Chaor: Chaor will be used to cast the Consuming Cacophonies. If your at Stone Pillar, he's SCR meat.
Kopond HM: See Zamool

So there you have it. Enjoy.
-Frafdude

Wednesday, February 9, 2011

Make a Card Day (MaCD) #1

I told you I would start posting again. Anyway, I wanted to start something that might be able to keep me blogging. So read the Title and let's begin!

Fir-Farth

Super Rare

Underworld Etheral

Courage: 70
Power: 65
Wisdom: 40
Speed:35

Energy: 50
Mugic :1

Elements: Fire

Abilities:
1MC: Target creature gains 15 energy and,"Recklesness 5."
When a creature you control deals 30 or more damage with a fire attack, Fir-Farth gains 1MC

Unique, Loyal

Text:
A warm and soothing flame can soon become a blinding fire.

So please discuss. Is he balanced? Is he too powerful? please comment.
-Frafdude

Wednesday, February 2, 2011

Whoops!

Uh... hi! It's been a while since I've posted. I plan to get this blog back into action as soon as possible.