Sunday, May 5, 2013

Underworld Lyssta

Hey guys. Sorry I haven't posted for a...long, while. But I'm back, and I've got a cool deck to share with you.

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1. Chaor/ Sandstorm Shroud
2. Lyssta/ Stormbird Statues
3. Bladez/ Kha'rall Husk Armor
4. Agitos, EM/ Bi-Mowercycle
5. Agitos, EM/ Bi-Mowercycle
6. Nivenna/ Azaia Mindprobe

2 Cannon of Casualty
1 Searing Symphony
1 Rod (red)
2 Cadence Clash

2 Prowl Strike
2 Voltorch
2 Hammer Dash
2 Marksman's Prep
2 Lightning Burst
2 Clashjet
2 Ash Torrent
2 Dry Liquid
2 Flashwarp
2 Flying Advantage

2 Prexxor Chasm, The Blight
1 Dranakis Threshold
1 Bodal's Arsenal
2 Lore's Chamber of Recall
2 Illusionary Lake
2 The Pits

I won't give too much of an explanation, but pretty much, the goal is to demolish all of your opponents fighters by forcing them to fight Lyssta. She has the Stormbird Statues to give her Surprise and gain all of her awesome combat abilities. Agitos makes sure that all your combatants will be winning their challenges. Really, that's all there is to this deck.



Signing out,
-ziro207

Wednesday, July 11, 2012

My Danian Deck (offline)

Hey guys. I'm really sorry for missing 2 cotw's. I'm making it up to you with a deck that I found quite good.

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1. Tabaal/Lightning Canister
2. Nimmei/ Ulmar's Projector
3. Ambolx/WEV
4. Illexia/WEV
5. Nimmei/Scepter of Infernal Parasite
6. Makrabon/ MBF

2 Cadence Clash
1 Deep Dirge
1 Strain of Infection
1 RoD (Danian)
1 Void Dirge

1 Megaroar (4bp)
2 Fearless Strike (8bp)
2 Streak Strike (10bp)
2 Hammer Dash (12bp)
2 Ghost Gouge (14bp)
2 Marksman's Prep (16bp)
2 Rust Toxic (18bp)
1 Mineral Mayhem (19bp)
1 Twister of Elements (20bp)
2 Shadow Strike
2 Evaporize
1 Aftermath Feint

2 Bodal's Arsenal
2 Mipedim Mirage
2 Mount Pillar
2 Brawler's Burrow
2 Ra'opa Sahkk Chimegrid (however it's spelled...)

Now, you're probably groaning. You've seen this deck before, or have you. The inclusion of Ulmar's Projector and Bodal's Arsenal is new. The main point of those 2 cards is to retrieve your scepter after Nimmei goes down. If you go first, Fight with your front Nimmei. If he wins, great. If he loses, just return him to the field. Now you're saying, "But if the opponent goes first, Nimmei won't be able to revive because I won't have any open spaces!" Tabaal fixes this by sacrificing himself for an open space.

You see, it's all thinking deep enough to create synergy.
-ziro207

Monday, June 18, 2012

COTW: The Marshmallow

     Hello readers! I'm back again for another cotw. Now, you may find the title somewhat...odd, but it will all be explained in due time. Without further ado, let's begin the review.


Stats:

C:55
P:65
W:25
S:35
E:55

     As you can see, I like looking at the more underused cards. Anyway, Dreg'ora is, as the title says, a big marshmallow. He has very high energy for a kha'rall (usual is about 45), but all of his stats are fairly weak. He has water (big suprise), and no mc (another big suprise), but unlike the original 4 kha'ralls, Dreg'ora has a more, interesting ability.

     When a creature is in combat with Dreg'ora, they lose 10 energy for each of their disciplines that are below 30. This ability can be extremely deadly against elementalist with, weaker stats, but there are mor things you can do with this ability.

The first immediate combo that comes to many player's minds is pairing him up with Part'soa. Just play a few water attacks and your opponent will struggle to survive. If 40 energy loss isn't enough, you can use a super rare attack called rancorous projection for another 40 dmg!  





   
Now you have to start wondering, what happens when Part'soa is cannoned to death? Well, there are other ways to reduce disciplines. One rare M'arillian mugic, Intimidating Melody of M'arr, can be devastating to opponents against Dreg'ora. The battlegear, Ulmanator, reduces all of the opposing engaged disciplines by 10 for each elelment they have. 2 attacks, Riptide and Degenerative, also help lower disciplines, but my favorite option of stat reduction has to be the location Glacier Plains, M'arrilian Melting Camp.



     Of course you have to be careful of creatures like Blazvatan; they eat marshmallows for breakfast.

Ratings:

Apprentice: 1.5
There are less ways of reducing the opponent's stats. Besides, water attacks won't do much for your team; the big ones are much better for Master


Master: 3
Dreg'ora is a very potential kha'rall that can produce quick energy loss in a multitude of ways.


Overall, Dreg'ora, in my opinion, is one of the strongest kha'ralls in Chaotic. Sometimes, decks will just be too stat heavy to be affected by him. Most of the time though, Dreg'ora is a pain to beat.
-ziro207  

    

Wednesday, June 13, 2012

Current Deck I Use (offline)

No need for intros, let go to the deck.

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1. Ninren/D-zooka
2. Blazvatan (his name's always been a mouthful)/Ravita Flower
3. Ailav/Ravita Flower
4. Ranun/MBF
5. Gaffat-ra/D-zooka
6. Ranun/MBF

x2 Song of Shelter
x2 Aegis Aria
x2 Cadence Clash

x2 Whirling Wail
x2 Aerosion
x2 Mineral Mayhem
x2 Marksman's Prep
x2 Sand Strike
x2 Funnel Blast
x2 Gear Grind
x2 Aftermath Feint
x2 Sediment Stormshield
x2 Velocitrap

x2 Royal MAoMA
x2 M'arrilian Pulse Beacons
x2 Bodal's Arsenal
x2 Mipedim Oasis
x2 Ravanaugh Ridge

I'm not going to do that whole beginning/middle/end thingy for this deck because it plays the same way the whole time; be smart while attacking and defend your conjurers!
-ziro207

Card of the Week #1: Ziro Style!

Hello again! First thing I want to say, I've changed my username to my Chaotic username, ziro207. Besides that, I want to start doing cotw for you guys that are reading. Without further ado, let's begin!
  Stats:
                            
C:40
P:85
W:15
S:50
E:65
     Kreaal! Yes, it's him. Are you wondering why he's the first cotw I wanted to do? I'll explain.
     Besides P and E, Kreaal's stats aren't very impressive, but that's all he really needs. His elements are standard for a uwer: fire and air. Not being unique is good, but I wouldn't use more than 1 copy of him. Loyal can hurt, but seeing as he only affects uwers, it doesn't really matter. 
  
     One of the things that make me really love Kreaal is that he has a MC without having recklessness. It's a rare trait possessed among uwers; either they're strong fighters without MC's, or they're scrawny weaklings with 2-3 MC's. One of those 2, or they have a MC and recklessness..

     Moving on, Kreaal has the ability to give all your uwers intimidate P20. This is a fantastic ability
 that helps your guys win and reach checks and challenges. Not to mention it also helps activate Atrapol's and Galmedar's abilities.

     But Kreaal also gives all your creatures
exhaust all disciplines 5, a not-so-good ability. Most of the time this works against you, but this can be useful with creatures like Stelgar.

Ratings:

Apprentice: 2
Most of the time, Kreaal's abilitiy will hurt you. Besides, you can't even use his MC.

Master: 3.5
Kreaal combos with many uwer's and provides MC's for a tribe that lacks them.

Overall, Kreaal is a useful creature to most uwer decks, just be careful when using him.
-ziro207

p.s.: It's freakin' hard to find good card pics...

   









  


     

Whoa, He's Back!

     Hey guys. I know it's been a long time since I've done anything with this blog, but I assure you, as long as summer reigns, I'll be very active. Why haven't I? I'll explain...

     For a whole year, I kept faith in Chaotic coming back. After seeing that nothing was happening, I quit =(. I did a lot of other things while vanishing from Chaotic. I tried MTG (good game btw), I spiffyed up my cello playing, and many other things that I don't want to explain.
     About 2 weeks ago, I saw a light at the end of Chaotic's long tunnel, Kodo. At first, I was pretty doubtful. Seriously, just look at what 4kids did. But after finding out more about the company, I was once again reassured; Brian Gannon is the president. END

 As I said before, expect a lot more from me this summer. -Fraf

Wednesday, March 2, 2011

The M'arrillians: In Depth

Hey guys. I wanted to talk more about the M'arrillians. Why? I think that they are the tribe that requires the most experience, reading your opponent, and choice making. This article will mostly revolve around Aa'une decks. Sorry if you were looking for something else...
After TotT came out, how many people actually stayed loyal to their Aa'une deck? Yeah, I gave up my dreams too, but I started trying to make that deck again about a week ago. With caution and brains, I've picked out a few cards that will help and make an Aa'une deck.

Aval'par: Aval'par can protect Aa'une from so many things, it's not even funny. Tarterek, burn damge, Arment Adagio, Unheard Melody, the 4 original chieftans, RotR, and I bet the list is even longer. Seriously, USE AVAL'PAR!
Bahrakatan: Um, I don't hope I don't have to explain this one.
Lake Ken-I-Po (DOP): Though the fact may not come to you at first, but what happens if your callings are negated? Yep. Now you know.
Glacier Plains (DOP): If you think about it, the Underworld Burn is arguably the scariest tribe for Aa'une decks. This can stop them red-handed.
Song of Stable Shields: Gan'trak and Tarterek are wiped off. Hooray!
Monophone Mayhem: Admit it, Najarin FF kills any M'arrillian deck with 2 fluidmorphers. Even 1 will make you struggle against Najarin. Monophone Mayhem fixes lots of problems.
Lam'inkal: Lam'inkal is a great creature in general, but he is important to Aa'une decks because support creatures are very annoying.
Phelphor OtD: This creature is insanely good. Fighting who Aa'une can beat is essential.

Now, we are going to try and make an Aa'une deck that can stand up to the metagame.

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1.Aval'par@Phobia Plates
2.Klik'ssi@Magma Shard
3.Aa'une@Baton of Aa'une
4.Bahrakatan@Freshwater Shard
5.Mock'adyn@WEV
6.Siril'ean@WEV

Now I'm going to be going a bit more in depth with this deck, so watch out. I decided not to put Aa'une in the middle for a few reasons. First, Klik'ssi's positioning is now better. Second, Aa'une will be exposed to more creatures. Third, if you are putting Aa'une in the middle for more fighting options, I'm laughing at you because who fights with Aa'une on turn 1? (guilty...) Finally, Aa'une is most probably your weakest fighter. The middle is a very important place to hold. I use Mock'adyn for obvious purposes; same with Siril'ean.

x2 Calling of Aa'une
x1 Unheard Melody
x1 Monophone mayhem
x1 Song of Stable Shields
x1 Void Dirge

Always run 2 callings. Unheard Melody can help Aa'une win a battle to turn into Avatar. Void dirge is great because your opponent can't revive, no Psionic, and no compost.

x1 Deadwater Devastation (4bp)
x2 Ice Disks (10bp)
x2 Rage of Aa'une (12bp)
x2 Invader's Tactics (14bp)
x2 Ghost Gouge (16bp)
x1 Mineral Mayhem (17bp)
x1 Kha'rall Crush (18bp)
x2 Flood Force (*20bp)
x2 Burning Rain
x2 Tidal Surge
x2 Aqua Recoil
x1 Fluid Flame

I chose Deadwater over SCR because I takes care of Najarin big time. I use Ice Disks to stop Tarterek and Najarin and any other annoying creature ability. Ghost Gouge is in there so that I can take advantage of Avatar's Outperform when he gets it. Mineral Mayhem is for LVBSoA.

x2 The Oligarch's Path
x2 Riverlands Foothold
x1 Mipedim Mirage
x1 Lake Ken-I-Po
x2 Mount Pillar Res. Foothold
x1 Mipedian Academy of Melee Arts
x1 Lake Ken-I-Po Ritual Site

Ritual Site is in here to stop anti- element decks. Melee Academy can stop burn. The rest are pretty obvious.

So that's the deck! If you want to change anything, please please comment.
-Frafdude